Jes Negrón sued Riot Video games in 2018. Now, she’s again with a brand new sport.

Jes Negrón poses for a portrait at her Connecticut home with her upcoming game, "Good Bones." Jes led a class action lawsuit against her former employer, Riot Games, for gender discrimination.
Jes Negrón poses for a portrait at her Connecticut dwelling along with her upcoming sport, “Good Bones.” Jes led a category motion lawsuit in opposition to her former employer, Riot Video games, for gender discrimination. (Johnny Milano/For The Washington Submit)


In “Good Bones,” gamers expertise the story of Avi, who’s transferring into a brand new dwelling along with her daughter, Bianca, after the dying of her spouse. And like Avi and Bianca at the start of the sport, Jes Negrón, the sport’s developer, can also be within the technique of beginning one thing new.

Retcon Video games is Negrón’s new studio, based in October 2021, and “Good Bones” is her first sport, set to launch on August 31. The debut comes practically half a decade after Negrón made headlines for a lawsuit that shook the online game trade: In November 2018, Negrón sued “League of Legends” writer Riot Video games for gender-based discrimination, sexual harassment and misconduct, alongside former worker Melanie McCracken.

“[Starting my own studio] was simply me being sick of all the pieces within the trade, and never having the ability to discover my means again in totally after the entire lawsuit factor,” Negrón mentioned. “It’s been actually powerful to get positions. I had a job final 12 months, and I used to be like, ‘Alright, that is my final shot. And if this doesn’t work out, I’m simply going to go it alone.’ As a result of after the entire Riot scenario and the lawsuit, and this years-long struggle, my tolerance for the BS at work is simply zero.”

The job final 12 months — the “final shot” — didn’t work out. And so, Negrón adopted via on her promise to create one thing new.

“Perhaps I can begin one thing new with this sort of imaginative and prescient and a set of values that I believe the trade is sorely missing in a variety of locations,” Negrón mentioned. “I simply went for it. I figured I’ve the time, and I’m in a novel place in my life the place I can go for it, and never be tremendous frightened about the place I’m going to get my subsequent meal. It’s been liberating and thrilling to personal the entire imaginative and prescient, the method, to do issues in a means that I do know works for me.”

“Good Bones” is a sport that feels cozy but haunted, drawing vibes from Negrón’s Puerto Rican heritage whereas that includes artwork and music from Latinx artists. Some extent-and-click puzzle sport with a supernatural twist, “Good Bones” is a few household attempting to rebuild in a brand new dwelling that’s haunted by the ghost of a younger girl who can’t keep in mind why she’s there. To uncover extra concerning the household, you should resolve puzzles set to lo-fi chill beats with a touch of bossa nova. In later elements of the sport, there are components of reckoning with home violence.

For now, Retcon Video games is a one-person studio. The studio is known as after the time period “retcon,” quick for retroactive continuity, or the concept that a backstory in a TV present, as an illustration, will be edited after the very fact.

“There are a variety of tales which have been retconned for marginalized people. And I need to return and rerecord and let individuals inform their tales the way in which they’re meant to be informed,” Negrón mentioned.

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She coded “Good Bones” and wrote a novel’s value of dialogue and backstory herself. Most of her $5,000 finances went towards artwork and music, a precedence for setting the vibe and attracting gamers. Over 3,500 individuals have added “Good Bones” to their wishlist on Steam, and Negrón estimates that if solely a fraction of these individuals pay $14.99 for the sport, she’s going to break even. Something further will go towards funding the subsequent sport.

“I do actually need to construct this into one thing lasting. I hope I can,” Negrón mentioned. “The imaginative and prescient for this studio is strong. My imaginative and prescient, normally, for the sorts of tales that may be informed via video games is strong. And I work in an area that not lots of people are working in proper now, which is simply, very story-driven, prime quality, low manufacturing video games.”

She hopes to employees up the studio in time.

“I hope I can develop sustainably and, sooner or later, increase the workforce to get some precise builders and be an actual studio,” Negrón mentioned.

Launching “Good Bones” on her personal is a stark distinction to Negrón’s earlier work, the place she was half of a bigger workforce.

“My expertise at Riot was like coming in on any individual else’s imaginative and prescient and attempting to execute. Enjoyable work, superb work. However undoubtedly not the push of having the ability to create one thing of your personal,” she mentioned.

Patricia Navarro Guerra, an artist in Caracas, Venezuela, drew the background artwork for “Good Bones,” after Negrón discovered her on-line.

“Engaged on ‘Good Bones’ was an fascinating and thrilling expertise. Each idea transient for every background felt like making a window to a narrative that is still in secret,” Navarro Guerra mentioned. “There are particular locations of the principle home that I’m excited to play and discover out what’s behind all of the little particulars scattered round locations that had been designed to be filled with nostalgia.”

The trail from Riot Video games to “Good Bones” was hardly a straight line. Negrón described her final job on the tabletop gaming firm Unbelievable Dream as the identical “White, male-dominated house” that was proof against her efforts to diversify sport narratives and characters. The corporate fired her in July, she mentioned.

Unbelievable Dream’s CEO, Jane Chung Hoffacker, disputed Negrón’s characterization in a press release (“70% of our full-time staff are womxn,” Chung Hoffacker wrote) however declined to share particulars about Negrón’s termination, citing a nondisclosure settlement.

Riot Video games agrees to pay $100 million in settlement of class-action gender discrimination lawsuit

As for funding, Negrón mentioned it’s laborious to seek out buyers whenever you’ve been vocal within the trade. Enterprise capital funding in video video games is commonly concentrated in the highest a number of dozen companies that maintain important capital.

“Enterprise capital could be a tough house for me. I don’t assume lots of people need to work with the girl who sued Riot Video games, when it comes to funding,” Negrón mentioned. “It’s a tough paradox, as a result of you’ve got these actually sensible people who find themselves talking out to make a greater trade. And sadly, these people who find themselves the more than likely to exit on their very own and check out one thing are additionally the oldsters that then can’t get funding as a result of the individuals they spoke in opposition to are in command of all the cash all over the place.”

“League of Legends” writer Riot Video games introduced final December that it was settling its 2018 gender-based discrimination class-action go well with with California state businesses and present and former girls staff for $100 million. The corporate pays $80 million to members of the class-action go well with and roughly $20 million towards plaintiffs’ authorized charges. A decide accepted the settlement on July 25 and the case remains to be awaiting closing approval from the courtroom.

“A lot went on behind the scenes for years to make this occur. It’s a way of aid. I’m simply excited that we’re simply one other step nearer to it being over,” Negrón mentioned.

Riot’s $100 million settlement comes simply because the online game trade faces broad scrutiny of its office tradition. A number of authorities businesses, for instance, are investigating “Name of Obligation” and “World of Warcraft” developer Activision Blizzard over allegations of worker sexual misconduct and gender-based discrimination.

For years, staff within the online game trade have made steps to prepare the trade. A union on the indie developer Vodeo Video games was acknowledged by administration final December, adopted by Raven Software program high quality assurance testers profitable a union election final Could. A bunch of testers at Blizzard Albany, previously Vicarious Visions, introduced their organizing efforts in July.

“I’ve spoken to so many individuals who’ve approached me and mentioned, ‘You understand, I need to do one thing about what’s occurring at my firm, however I don’t even know the place to begin,’ ” Negrón mentioned. “The truth that I’ve carried out all of the laborious work, so I’m capable of be like, ‘Yep, I obtained you. That is what you do, that is who you discuss to.’ That information that will get shared and used has been superb. And it’s about time.”


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